PoolTogether V5: Part Deux - josephdara's results

A protocol for no-loss prize savings.

General Information

Platform: Code4rena

Start Date: 02/08/2023

Pot Size: $42,000 USDC

Total HM: 13

Participants: 45

Period: 5 days

Judge: hickuphh3

Total Solo HM: 5

Id: 271

League: ETH

PoolTogether

Findings Distribution

Researcher Performance

Rank: 29/45

Findings: 1

Award: $89.63

🌟 Selected for report: 0

🚀 Solo Findings: 0

Findings Information

Awards

89.6296 USDC - $89.63

Labels

bug
3 (High Risk)
satisfactory
duplicate-82

External Links

Lines of code

https://github.com/GenerationSoftware/pt-v5-draw-auction/blob/f1c6d14a1772d6609de1870f8713fb79977d51c1/src/RngRelayAuction.sol#L131-L176

Vulnerability details

Impact

The rngComplete is a function Called by the relayer to complete the Rng relay auction. However it has zero access control.

Proof of Concept

The function makes calls to the prizepool to close a draw, it also withdraws from a reserve. All these are done with the data passed in as parameters. Hence it should not be left unguarded

 function rngComplete(
    uint256 _randomNumber,
    uint256 _rngCompletedAt,
    address _rewardRecipient,
    uint32 _sequenceId,
    AuctionResult calldata _rngAuctionResult
  ) external returns (bytes32) {
    if (_sequenceHasCompleted(_sequenceId)) revert SequenceAlreadyCompleted();
    uint64 _auctionElapsedSeconds = uint64(block.timestamp < _rngCompletedAt ? 0 : block.timestamp - _rngCompletedAt);
    if (_auctionElapsedSeconds > (_auctionDurationSeconds-1)) revert AuctionExpired();
    // Calculate the reward fraction and set the draw auction results
    UD2x18 rewardFraction = _fractionalReward(_auctionElapsedSeconds);
    _auctionResults.rewardFraction = rewardFraction;
    _auctionResults.recipient = _rewardRecipient;
    _lastSequenceId = _sequenceId;

    AuctionResult[] memory auctionResults = new AuctionResult[](2);
    auctionResults[0] = _rngAuctionResult;
    auctionResults[1] = AuctionResult({
      rewardFraction: rewardFraction,
      recipient: _rewardRecipient
    });

    uint32 drawId = prizePool.closeDraw(_randomNumber);

    uint256 futureReserve = prizePool.reserve() + prizePool.reserveForOpenDraw();
    uint256[] memory _rewards = RewardLib.rewards(auctionResults, futureReserve);

    emit RngSequenceCompleted(
      _sequenceId,
      drawId,
      _rewardRecipient,
      _auctionElapsedSeconds,
      rewardFraction
    );

    for (uint8 i = 0; i < _rewards.length; i++) {
      uint104 _reward = uint104(_rewards[i]);
      if (_reward > 0) {
        prizePool.withdrawReserve(auctionResults[i].recipient, _reward);
        emit AuctionRewardDistributed(_sequenceId, auctionResults[i].recipient, i, _reward);
      }
    }

    return bytes32(uint(drawId));
  }

Tools Used

Manual Review

Since it says that it is a relayer function. Then require that the msg.sender is the rngAuctionRelayer address

Assessed type

Access Control

#0 - c4-pre-sort

2023-08-08T02:58:03Z

raymondfam marked the issue as duplicate of #82

#1 - c4-judge

2023-08-14T02:46:57Z

HickupHH3 marked the issue as satisfactory

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