Platform: Code4rena
Start Date: 14/09/2022
Pot Size: $50,000 USDC
Total HM: 25
Participants: 110
Period: 5 days
Judge: hickuphh3
Total Solo HM: 9
Id: 162
League: ETH
Rank: 106/110
Findings: 1
Award: $16.18
🌟 Selected for report: 0
🚀 Solo Findings: 0
🌟 Selected for report: pfapostol
Also found by: 0x040, 0x1f8b, 0x4non, 0xNazgul, 0xSmartContract, 0xc0ffEE, 0xkatana, Aymen0909, Bnke0x0, Deivitto, Diana, JAGADESH, KIntern_NA, Lambda, MiloTruck, R2, RaymondFam, Respx, ReyAdmirado, Rohan16, RoiEvenHaim, Rolezn, Ruhum, Saintcode_, Samatak, Sm4rty, SnowMan, Tomio, Tomo, WilliamAmbrozic, _Adam, __141345__, ajtra, ak1, async, c3phas, ch0bu, cryptostellar5, d3e4, delfin454000, dharma09, djxploit, durianSausage, eierina, erictee, fatherOfBlocks, gianganhnguyen, gogo, ignacio, imare, jag, jonatascm, leosathya, lukris02, malinariy, oyc_109, pashov, pauliax, peanuts, peiw, prasantgupta52, robee, rokinot, rotcivegaf, rvierdiiev, seyni, simon135, slowmoses, sryysryy, tnevler, zishansami
16.1756 USDC - $16.18
++i costs less gas compared to i++ or i += 1 for unsigned integer, as pre-increment is cheaper (about 5 gas per iteration). This statement is true even with the optimizer enabled.
File: Vault.sol Line 443
for (uint256 i = 0; i < epochsLength(); i++) { if (epochs[i] == _epoch) { if (i == epochsLength() - 1) { return 0; } return epochs[i + 1]; } }
can become
for (uint256 i = 0; i < epochsLength(); ++i) { if (epochs[i] == _epoch) { if (i == epochsLength() - 1) { return 0; } return epochs[i + 1]; } }
If a variable is not set/initialized, it is assumed to have the default value (0 for uint, false for bool, address(0) for address…). Explicitly initializing it with its default value is an anti-pattern and wastes gas. In the similar code above, the initialization of uint256 i = 0 can be simplified to uint256 i
File: VaultFactory.sol Line 195
marketIndex += 1;
becomes
marketIndex = marketIndex + 1;
If needed, the value can be read from the verified contract source code. Savings are due to the compiler not having to create non-payable getter functions for deployment calldata, and not adding another entry to the method ID table.
File: Controller.sol Line 16
uint256 public constant VAULTS_LENGTH = 2;
The majority of Solidity for loops increment a uint256 variable that starts at 0. These increment operations never need to be checked for over/underflow because the variable will never reach the max number of uint256 (will run out of gas long before that happens). The default over/underflow check wastes gas in every iteration of virtually every for loop
The code can be optimized by minimising the number of SLOADs. SLOADs are expensive 100 gas compared to MLOADs/MSTOREs(3gas) Storage value should get cached in memory... eg. marketIndex